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An enhanced experimental version of the original The Legend of Zelda built from the ground up using mostly the same in-game assets and level design. It offers quite a few interesting features and mechanics exclusive to this version like enhanced lighting, object shadows, 1080p resolution, a seamless open world without screen-transitions in the overworld and a 16:9 widescreen format for modern screens. I've also added some features just for fun, like flammable grass and cuttable trees! (similar to that Breath of the Wild 2D prototype)
For more information and a download link to the demo, visit this page!
A small preview of my Earthbound "remake" or whatever you want to call it.
The goal of this project is to learn and to implement an improved* battle system.
Textures, music, story and pretty much all else will remain the same as the original. However, as the game was rebuilt from scratch, I've of course made quite a few changes from the original game.